1:52 I dont understand how to you pass to the other side with 22c>22a? i trying to do that but i always got in the same side i don't know why got any help for me with that?
Thank you for your comment. Sorry for the translation using DeepL as my English is not good. Please excuse my long-winded response. The flip side of this is determined by two main conditions: the first is the timing of the 2C after the dive, and the second is the timing of the Suigetsu (22C). The first is the timing of the 2C. If you don't wait long enough after the wall bounce with Sensa Nanaya to perform the 2C, the 2C will hit before there is enough space between the wall and the opponent. The knockback from the 2C will confirm your choice. Therefore, if you want to open the back side of the wall, you should be aware of the delay. On the other hand, if you want to open the front, you can do it earlier. If you use the fastest 2C, you may hit the back side depending on the conditions, so adjust the timing. If you use the fastest 2C, adjust the timing. Secondly, about the timing of Suigetsu (22C), if you want to open up the back of the screen, play it early after 2C. On the other hand, if you delay the timing, Nanaya's presence will move to the edge of the screen during the 2C motion, pushing the opponent's character to the edge. This removes the gap between you and the edge of the screen. By adjusting the above two ways of hitting (the timing will probably vary depending on the height of the opponent's float and the opponent's hitbox), you can determine whether or not there is a gap between the opponent and the edge of the screen. As a side note, the video shows a C-Suigetsu followed by an A-Suigetsu, but you can use any front jump or low altitude dash. In the case of front jumps, it might be interesting to do a double jump in anticipation of the heat, a backdash JC to the middle of the front, a Thunderdrift to the middle of the back, and so on. I hope the above statement conveys the meaning of the text to you!
@@GENEX_Melty oh thanks this video really helped me when i was begining to use C nanaya hope to see a future video like that for H nanaya too or just a video focused in C nanaya mixups and how to do it keep it up the good work!!!
なんかおすすめに出てきた
あーあ…出逢っちまったか…
1:52 I dont understand how to you pass to the other side with 22c>22a? i trying to do that but i always got in the same side i don't know why got any help for me with that?
Thank you for your comment. Sorry for the translation using DeepL as my English is not good.
Please excuse my long-winded response.
The flip side of this is determined by two main conditions: the first is the timing of the 2C after the dive, and the second is the timing of the Suigetsu (22C).
The first is the timing of the 2C. If you don't wait long enough after the wall bounce with Sensa Nanaya to perform the 2C, the 2C will hit before there is enough space between the wall and the opponent. The knockback from the 2C will confirm your choice.
Therefore, if you want to open the back side of the wall, you should be aware of the delay. On the other hand, if you want to open the front, you can do it earlier. If you use the fastest 2C, you may hit the back side depending on the conditions, so adjust the timing. If you use the fastest 2C, adjust the timing.
Secondly, about the timing of Suigetsu (22C), if you want to open up the back of the screen, play it early after 2C. On the other hand, if you delay the timing, Nanaya's presence will move to the edge of the screen during the 2C motion, pushing the opponent's character to the edge.
This removes the gap between you and the edge of the screen.
By adjusting the above two ways of hitting (the timing will probably vary depending on the height of the opponent's float and the opponent's hitbox), you can determine whether or not there is a gap between the opponent and the edge of the screen.
As a side note, the video shows a C-Suigetsu followed by an A-Suigetsu, but you can use any front jump or low altitude dash.
In the case of front jumps, it might be interesting to do a double jump in anticipation of the heat, a backdash JC to the middle of the front, a Thunderdrift to the middle of the back, and so on.
I hope the above statement conveys the meaning of the text to you!
@@GENEX_Melty oh thanks this video really helped me when i was begining to use C nanaya hope to see a future video like that for H nanaya too or just a video focused in C nanaya mixups and how to do it keep it up the good work!!!
And sorry responding after 1 year haha
リメイクメルブラまで前作やるか……
キーボードに救いはありますか?
斬刑に処す。 好き。
急にオススメに出てきた。
起き攻め見えないんですけど(´;ω;`)笑
六兎が上手く出せないんですけど何かコツとかってありますか?
1:52 からのコンボでどうしても裏に回らないのですが何かコツとかあるのでしょうか?
コメントありがとうございます。長文での回答失礼します。
この裏表は大きく分けて二つの条件で決まります。1つ目は急降下後の2Cのタイミング、2つ目は水月のタイミングです。
1つ目2Cの当て方について、横七夜で壁バウンドした後に十分遅らせて2Cをおこなわないと壁と相手キャラの間の隙間が十分に空く前に2Cが当たってしまいます。すると2Cのノックバックで表択が確定します。
なので裏を開ける場合には遅めを意識しましょう。逆に表の場合にはここを早めにしてもいいです。ちなみに最速2Cの場合は条件次第で裏当たりしてしまうのでタイミングは調整します。(裏当たりもそれはそれで別の起き攻めへと発展します。)
2つ目、水月(22C)のタイミングについて、裏を開けたい場合にはこれを2Cの後早めに出しましょう。逆に遅らせた場合には2Cのモーションで七夜の存在判定が画面端側に進み、相手のキャラを端へと押し込みます。
これによって画面端と相手との間の隙間が消えます。
以上二つのヒットのさせ方を調整して(多分ヒット数での相手の浮きの高さや、相手のヒットボックス等でタイミングは異なります)相手と画面端との隙間の有無を決めていきます。
余談ですが動画ではC水月の後A水月で起き攻めしてますが前ジャンプや低空ダッシュでもなんでも裏表になります。
前ジャンプの場合解放読みジャンプやバックダッシュJC、サンダードリフトなどを警戒させられるので面白いかもしれません。
@@GENEX_Melty 丁寧な回答ありがとうございます!早速練習してみます!!
これが、、、
22Cってしゃがむだけだと思うんですけど、なんで入れてんですか?
というかなんかジャンプしてる、、、
いわゆる隙消しです。
5BB派生は技の硬直が長すぎるために、ジャンプキャンセルしてジャンプ攻撃をしないとコンボが繋がりません。
しかし5BB派生>22Cとすることで硬直が大きく減りジャンプ攻撃がつながるようになります。
@@GENEX_Melty なるほど!
あと5BB>22Cの22Cとか七夜>ダッシュ2Aのダッシュ(2A)が上手く出せないんですけどコツってあります?
@@neipia_
5BB22Cについては2回目のBを押した直後くらいからもう入力を入れることが簡単への秘訣ですね
縦七夜からのダッシュ2Aはボタンダッシュよりもレバー2回倒す(コントローラーなら方向キー)の方が入力の受付猶予が長くかなり簡単です、ただこちらはそれでも少し難しめなので練習が最初はかなりいるかもしれません
@@GENEX_Melty ありがとうございます!
頑張って練習していきます👍